HITman sniper 2 - gif gallery
I only spent a few months working on Hitman Sniper 2 before moving on the next project. During that time, I worked to improve how interactable objects would display key information to the player prior to shooting it. We tried many different type of feedback such as:
Size & shape of the AOE effect.
The type of effect such as sound, push, flame, explosive.
Partial outline; objects had multiple interactable parts so eahc part would get their own outlines.
Highlight on affected NPCs.
Contextual: exposed wire would only kill if a water puddle was caused beforehand.
Timer: if applicable.
It was a big improvement from Hitman Sniper 1 which didn't preview effects at all, players had to resort to trial and error.

Object with different interaction types

Indicators tests

Test for delayed explosion

Test using baked physics (indicator missing)

Body disposal

Contextual interaction - water must be spill first before wire