CASTLE of secrets - GIF gallery
Quick-Attacks: tapping an enemy would have the Knight attack the enemy if he was in range; otherwise he would walk until in range then attack.
Aimed-Attacks: tapping and dragging the Knight would activate a targeting overlay to let the player aim his attack. It operated similar to a slingshot so the player's finger wouldn't hide his intended target and would slow down time to give him time to aim properly.
Interaction: tapping objects would interact with them in a contextual manner. In this example, the Knight could pick-up a light source, carry it around and use it as a weapon (by throwing it).
Health Indicator: to reduce clutter on-screen, the prototype featured a health system similar to Ghouls & Ghost where the Knight lost equipement when falling under certain health thresholds. He could later walk on it to retrieve it to gain his lost health.